Change Dyslexia uses scientifically based technology (games and artificial intelligence) to screen and support dyslexia at large scale in a sustainable way.
10% of the population has dyslexia, a neurological learning disability that affects reading and writing. Dyslexia is related to high rates of school failure and excluded population, e.g. inmates in prison present higher rates of dyslexia. However, dyslexia does not affect general intelligence and people with dyslexia can learn coping strategies to deal with its negative effects. Unfortunately, most frequently dyslexia is detected too late for effective intervention. Change Dyslexia transforms this situation by including and empowering children using cutting edge scientifically based computer games, such as Dytective Test and DytectiveU, that screen and support dyslexia at large scale.